

Playing Final Fantasy 14 often feels like you’re hitting your keyboard button and waiting for the game to catch up with your input. The 2.5 second cooldown gives you time a lot of time to react and remedy mistakes.īut it also is incredibly hard to get used to and it never quite feels like there’s a consistent flow to it. As someone who plays a White Mage, I’ve learned to not worry about my tank reaching half health unless the boss has a particularly hard hitting attack. If they take massive damage in a row or at once, that’s a boss mechanic versus a normal occurrence. In Final Fantasy 14, tanks get hit every few seconds for moderate damage. In WoW, someone could repeatedly get hit three times in a row with damage that ends up being fatal. It also means that the monsters and bosses you fight all dish out damage at a slower pace too. A lot of spells have long cast times compared to WoW‘s and they do a little more. A 2.5 second global cooldown in Final Fantasy 14 means that every ability is a little weightier to make up for your inability to spam them. This might not sound like a big deal, but it’s the kind of design choice that’s embedded in the fabric of the game’s design. Final Fantasy takes the slow, 2.5 second approach, and WoW - at its slowest - caps at 1.5 seconds. The two games run at a fundamentally different pace all because of their global cooldown rate.

Final Fantasy 14 is like pouring honey, while WoW is like dumping milk out of a jug. If you’re a WoW player and you start to play Final Fantasy 14, the first thing you’ll notice is how glacially slow it feels in comparison.
